Dynamike is a Common Brawler who has a low amount of hitpoints and a high damage output. He attacks by throwing sticks of dynamite that blow up and deal damage in a small radius around them. For his Super, he throws a large barrel bomb that does very high damage in a large radius around it and knocks back enemy Brawlers when it detonates. The dynamite and the barrel bomb can both be thrown over walls.
Attack: Short Fuse
Mike throws two sticks of dynamite at a time that blow up after a short delay and deal heavy damage to any enemies caught in their blast radii. The two sticks spread out a short distance from each other perpendicular to the direction of the throw as they travel, and they detonate simultaneously.
Super: Big Barrel o' Boom
Mike throws the barrel bomb that he carries on his back. The bomb can be thrown a fair distance and when it detonates, it deals very high damage to enemies within its large blast radius. Any Brawlers that survive the damage are knocked back away from the bomb's former location.
- Dynamike's dynamites can do some massive damage if thrown correctly. Since the dynamite takes a bit of time to travel and blow up, instead of trying to throw it directly at the enemy, try throwing it where they are likely to be by the time the dynamite goes off.
- Hiding behind a bush with a wall in front of it and throwing the dynamite toward the enemy Brawlers from there can be effective since it will be difficult for most other Brawlers to reach you.
- When playing offense on Heist, throw your "Big Barrel o' Boom" at the wall in front of the safe. It will blow up the wall, and your team won't have to worry about going around it to shoot at the safe.
- When being chased by an enemy at close range, try throwing dynamite a bit in front of you. This either makes your opponent stop chasing or take damage from your attack.
- On 20/6/17, Dynamike's base damage per dynamite was increased from 140 to 160.
- On 27/6/17, Dynamike's Super damage was increased from 400 to 500.
- On 16/8/17, Dynamike's main attack damage was increased to 180 (from 160) per dynamite stick. Super damage was increased to 540 (from 500). Both main attack and Super projectiles deploy faster; explode time was decreased to 1.4s (from 1.5s).
- On 12/9/17, Dynamike's health was increased to 700 (from 600).
- On 5/10/17, Dynamike's Super damage was decreased to 500 (from 540).