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Throughout the course of time, Supercell has introduced updates to Brawl Stars that fix bugs, balance events and/or introduce new Brawlers or features.

7/12/17 Update

New Brawler - Darryl!

  • Darryl is a dual shotgun wielding robot who’s ready to roll! When his super is activated he jumps into his barrel to roll around the map damaging enemies along the way, and taking less damage.

New Progression System

  • The Elixir system is being replaced with Brawler-specific item drops for Attack, Super, and *Health. Each category can be upgraded six times, and any of the items can be found in Brawl Boxes.
  • Missing items can be crafted with Tokens (found in Brawl Boxes), but must be upgraded in order.
  • This system favors dropping items to Brawlers that have fewer items, so if you unlock a new *Brawler you are more likely to receive items for that Brawler
  • Total potential upgrade bonus will increase from 25% to 35% for maxed out Brawlers
  • Each Brawler has one unique/special upgrade that will add to or change the Brawler’s gameplay

Ranks

  • Players will receive a rank up bonus for every rank gained. Ranks are based on Total Trophies. *Each Rank up increases the season end reward (which is now based only on Total Trophies)
  • Players will receive rank up bonuses retroactively once they update

Game Room Improvements

  • Friendly Battles! You can now play any mode and map with your friends! (except the new special game modes)
  • Can now select any active event from a dropdown menu
  • Can now see collected coins from within the game room

Events

  • New special event Game Mode that can be played with tickets !
  • Tickets can be found in Brawl Boxes, and expire after the week’s event concludes
  • Robo Rumble - You and two friends try to protect your safe against wave after wave of killer robots. Surviving longer brings better rewards!
  • Boss Fight - 1 Boss Brawler vs. 5 Regular Brawlers! Player with the Boss Brawler has increased health, reload speed, damage, and movement speed.

Miscellaneous Changes

  • A single-use name change is available in settings after XP level 5
  • If a player is defeated while an item is being grabbed (gem, star, etc) the item stays on the game field instead of disappearing
  • All Brawler’s damage and health stats are multiplied by 4 in order to improve balancing accuracy
  • Totally revamped UI
  • Bands now display players’ last time online up to 1 month
  • Buying a Brawler Box guarantees a new Brawler of that rarity from the box (no more duplicates!)
  • Mythic Brawler Box added
  • One new starter pack available

SFX

Unique Items

  • Nita : When bear deals damage, heal Nita 180 health. When Nita deals damage heal Bear 180 health
  • El Primo : Everyone caught in the Super will burn for 400 damage over 5 seconds
  • Bull : When Bull is under 30% health he has double reload speed
  • Jessie : Main attack now repairs the turret for 600 health (shooting AT the turret, not at enemies)
  • Poco : When defeated, radiate healing in all directions healing 1000 health
  • Bo : Can see inside the bushes further away than normally, teammates also benefit from this.
  • Tara : Gravity now opens a Black Portal from where a companion will spawn.
  • Spike : When standing in own Super heal 600 health per second
  • Brock : Main attack rockets now leave a burning effect on the ground that does 160 damage per second.
  • Dynamike : Dynamike can push himself with his dynamite, can jump over walls
  • Barley : When attacking with main weapon drink and heal 100 health
  • Pam : When Pam hits enemies with her bullets, close by friendly brawlers (herself included) are healed for 30 health
  • Mortis : Defeated enemies leave behind souls that Mortis can pick up for 1200 health. Maximum of 10 souls on the ground at a time, if multiple Mortis' are on the same team they share the souls.
  • Shelly : Super slows down enemies for 3.0 seconds
  • Ricochet : Bullets from main weapon and Super does 100 more damage after they have bounced
  • Crow : Crow's poison cripples enemies causing them to do 10% less damage for as long as the poison is active
  • Darryl : Darryl is protected by his barrel during the Super, damage caused against him is reduced by 70% when rolling
  • Piper : Shooting from bushes deals 400 extra damage from max range

Balance Changes

Character Balance:

  • Super meter charge now jumps instantly to target value, better for characters that can rapidly charge their super
  • Poco - Fixed a bug where rapid attacks did not register correctly
  • Crow - Super jump has a new animation and is performed faster
  • Barley - Super ability damage generates 33% less charge towards the next Super (120 → 80)
  • Dynamike - Super ability damage generates 17% less charge towards the next Super (120 → 100)
  • Colt - Super ability damage generates 17% less charge towards the next Super (120 → 100)
  • Brock - Super ability damage generates 25% less charge towards the next Super (120 → 90)
  • Jessie - Increased main attack damage from 640 to 720
  • Nita - Increased main attack damage from 640 to 680
  • Pam - Increased Healing station healing from 320 to 400 per tick
  • Bo - Mine damage increased to 1440 (from 1200). Now has pushback added to Mines

Event Balance:

  • Brawl Ball
    • Fixed a bug where charging/jumping enemies could carry the ball while jumping
    • Fixed a bug where turret and healing station blocked the ball
    • Is now easier to pick up the ball on your own goal line
    • More Star Player points awarded for scoring a goal
  • Heist
    • Defenders don’t spawn in front of the safe in GG Corral
    • Small tweaks to GG Corral layout to improve defense

5/10/17 Balance Update

Balance Changes

  • Barley - Super now does 120 damage (from 140). Barley was a bit too strong and his Super charged too quickly. Lowering the damage should help both.
  • Dynamike - Super now does 500 damage (from 540). Similar to Barley, Dynamike's Super was a bit overpowered.
  • Tara - Super now does 140 damage (from 100) and her health has increased to 800 (from 700). Tara's medium range requires a bit more health to be effective, and the increase in Super damage will also help her recharge it more quickly.
  • Spike - Super projectile now flies faster. Spike's Super was very difficult to land accurately on enemies from a distance. The increase in speed should help him become more effective.
  • GG Corral - Attacking is now more difficult due to map changes and increased health for the Safe.

12/9/17 Balance Update

General Changes

  • Event Rotation - More Brawl Ball!
  • Heist - Health lowered for all safes by 300
  • Heist - Redesigned to remove box around the safe in GG Corral
  • Brawl Ball - Pinhole Punt has a wider space in front of the goal

Balance Changes

Tara - Overall she was a bit too strong with piercing attacks and spread

  • Decreased health from 800 to 700
  • Increased Reload time from 1.8s to 2.0s
  • Decreased range by 0.67 tiles

Pam - Her Healing Station didn't have enough punch, and the small radius caused everyone to clump creating easy targets for enemies

  • Super Heal Radius increased, and now heals 80 HP per second
  • Decreased main Attack reload time from 1.8s to 1.6s
  • Less spread in main Attack
  • Super charges in 20 hits (from 21)

Bo - He was a bit too strong with 4 mines, and the pushback often made them unavoidable.

  • Decreased Mines from 4 to 3
  • Increased main Attack damage from 80 to 100
  • Decreased health from 900 to 800
  • Mine Pushback removed

Colt - He had a lower use-rate in high-trophy games

  • Increased health from 600 to 700
  • Decreased main Attack reload time from 1.5s to 1.25s

Ricochet - He had a lower use-rate in high-trophy games

  • Increased health from 600 to 700
  • Decreased main Attack reload time from 1.25s to 1.0s

Dynamike - Lower use rate compared to Barley in high-trophy games

  • Increased health from 600 to 700

Brock - He had a lower use-rate in high-trophy games

  • Increased health from 600 to 700
  • Main attack Rockets now fly 17% faster

Crow - Too strong, and his Super made an easy escape

  • Super charges slightly slower
  • Decreased main Attack range by 0.67 tiles

Poco - Low use rate across the board

  • Main Attack damage increased from 140 to 160
  • Super healing increased from 400 to 460

Mortis - Clearly the most used Brawler in high-Trophy games, his movement speed combined with attack makes him too mobile

  • Movement speed decreased from 750 to 650 (equal to all Brawlers except Crow)
  • Super range decreased from 13.34 tiles to 10 tiles

4/9/17 Update

  • Pam! - A Junker who fires projectiles from her Trash Compactor. Her Super brings a healing station into the fight!
  • Tara! - This mystic Brawler flings cards that pierce. Her Super throws a gravity well with an explosive surprise.
  • Brawl Ball! - The newest Game Mode. Score goals with your team to win this contest. Will operate just like Soccer, with two goals to win.
  • New Maps! Groundhog Burrow in Bounty, G.G. Corral in Heist, and three Brawl Ball maps.

Shop Overhaul

  • Two new item and Brawler rarities: Super Rare and Mythic.
  • Rarity order: Common, Rare, Super Rare, Epic, Mythic, Legendary.
  • New Shop Brawler Boxes: Rare, Super Rare, and Epic - Contains a Brawler of selected rarity.
  • Big Box - Contains 10 normal Brawl Boxes.
  • Starter Packs added unlocking at XP levels 10, 20, and 30.
  • Visual Overhaul to Shop.
  • New items in Brawl Boxes: Coin Booster, Coin Doubler, Super Rare and Mythic elixir drops.
  • Coin Cap added (cannot earn coins over 9999).

Leaderboard

  • New Season system added!
  • Trophies no longer capped at 500.
  • Gold rewarded for total Trophies and highest Brawler Trophies.
  • Brawlers over 500 Trophies lose 50% of their Trophies above 500 each season
  • Seasons last two weeks.

Balance

  • Bo - Super now deploys 4 mines (from 3). Mine's radius made to look larger (Visual change only).
  • Jessie - Scrappy’s rate of fire decreased (From 0.25s to 0.30s per shot)
  • Piper - Main attack damage decreased (From 440 to 420).
  • Brock - Reload time decreased (from 2.3s to 2.1s), Super spread is smaller, and main attack's rocket speed is increased by 5%.
  • Spike - Super’s slowdown lasts less time once out of its range.
  • Poco - No longer heals minions, Super charge speed increased (From 6 hits to 5 hits).

With the addition of Pam, creating a team with minions and healers would be too strong of a team composition. Now, no heals will affect any minions.

Events

  • 4th event slot unlocked with 7 Brawlers (From 8).
  • Bounty - Spawn with 2 stars, and center star doesn’t raise Bounty.
  • Heist - Safe Hit Points decreased by 200 in Bandit Stash and Kaboom Canyon, and by 1200 in Safe Zone.
  • Showdown - Poison Gas now destroys PowerUp Boxes (Credit to /u/Shady12100).

Other Changes

16/8/17 Balance Update

Character Balance

Shelly - Reload time increased to 1.5s (from 1.25s). Main attack range decreased to 6.66 tiles (from 7.66 tiles). Main attack shells are spread further apart.

Piper - Main attack damage decreased to 440 (from 460). Super damage decreased to 200 (from 300) per grenade.

Jessie - Main attack damage increased to 160 (from 140). Super rate of fire improved. Scrappy (her turret) now shoots faster, time between shots to 0.25s (from 0.35s) and bullet speed increased by 33%.

Crow - Both main attack and Super damage increased to 80 (from 60) per knife. Poison damage decreased to 80 (from 90).

Dynamike - Main attack damage increased to 180 (from 160) per dynamite stick. Super damage increased to 540 (from 500). Both main attack and Super projectiles deploy faster; explode time decreased to 1.4s (from 1.5s).

Barley - Main attack and Super damage increased to 140 (from 120) per tick. Main attack bottles fly 16% faster. Super bottles fly 8% faster.

Bo -Reload time decreased to 1.7s (from 2s).

Colt - Main attack bullets fly 9% faster and range increased to 10.66 tiles (from 10 tiles).

Bull - Reload time increased to 1.6s (from 1.5s).

Game Mode

Showdown - Power Up box damage boost decreased to 10% (from 15%) - decreasing the damage from boosts should now make end game fights last a bit longer.

11/8/17 Balance Update

Matchmaking Changes

  • Duplicates of the same Brawlers on the same team will very rarely occur in Matchmaking (Note: Players in low trophy games will still encounter duplicates).
  • Improvements to matchmaking balance.

Character Balance

  • Ricochet - Health increased to 600 (from 500)
  • El Primo - Health increased to 1400 (from 1300)
  • Brock - Super shoots a total of 9 rockets (from 6) faster, and also has a bigger area of effect
  • Mortis - Decreased health to 700 (from 800)
  • Poco - Decreased main attack damage to 140 (from 160)
  • Jessie - Super charges 12.5% slower
  • Nita - Super charges 25% slower

Game Modes

Heist

  • Decreased health of all Safes by 1000

Showdown

  • Power Up box damage boost increased to 15%, up from 5% - this should benefit high range, low health Brawlers and even the playing field.

Economy Changes

Supercell wanted to make it easier and quicker to earn coins in short sessions so they have increased the First Win coin bonus. The total coins earned still remains the same.

Event 1

  • First Win Bonus changed from 8 to 16 and normal coins earned changed from 60 to 52

Event 2

  • First Win Bonus changed from 8 to 16 and normal coins earned changed from 40 to 32
  • Showdown new event changed from 16 to 24

Event 3

  • First Win Bonus changed from 4 to 8 and normal coins earned changed from 16 to 12
  • Showdown New Event changed from 8 to 12

Event 4

  • First Win Bonus changed from 4 to 8 and normal coins earned changed from 20 to 16
  • Showdown event changed from 8 to 12

6/7/17 Balance Update

  • Piper: Super charges 25% slower
  • Gem packages will now reward approximately 50% more Gems!
  • Decreased cost of all Skins!
  • Increased Chip gain from Epic duplicate Brawlers from 5 to 10
  • Increased Chip gain from Legendary duplicate Brawlers from 10 to 60
  • Reduced Epic Brawler Chip cost from 70 to 60
  • Reduced Legendary Brawler Chip cost from 600 to 500
  • Lose slightly fewer Trophies when playing Showdown at low Trophy levels
  • Altered Game Mode rotation - Double XP event is now every 4 days (instead of Saturday/Sunday) and gives slightly more Coins
  • Fixed an exploit allowing Band members to change Band settings (including descriptions, badges, etc)

3/7/17 Update

  • Piper: She’s sugar and spice, but not always nice. Firing sniper bullets from her trusty Gunbrella, she does more damage the farther away her target is. Of course, she never gets upstaged because her Super drops hand grenades!
  • Skin - El Primo’s newest outfit - El Rey!
  • Showdown Map - “Feast or Famine”
  • Exclusive player profile icons (only available after reaching certain XP/Trophy levels)

Improvements/Balance

  • Brock Reloads 8% faster
  • Players from the same Band cannot join the same match in regular matchmaking
  • Player names hidden in Showdown in high-trophy games
  • Reduced maximum amount of available Gems
  • Added Bull's voice
  • New Sound effects for level and rank ups
  • Added Healing sound effects
  • New Music variations
  • New “Player Defeated” UI
  • New and improved Brawl Box animations
  • Heist: When defending, Safe HP is blue instead of red
  • Reduced Virtual Joystick visual size
  • Improved character textures for El Primo, Nita, and Brock
  • El Primo and Poco’s attack effects have been improved
  • Bo Mines’ visual improvements

Bug Fixes

  • Many various UI fixes
  • Bo’s Mines now are triggered by Nita’s bear
  • Barley’s main attack now destroys vases/bones
  • Player’s band can now be viewed from the player profile
  • Fixed joystick activation issue at the bottom of Showdown maps
  • Fixed Band Elder promotion UI

27/6/17 Balance Update

  • Dynamike: Super damage increased from 400 to 500. Dynamike's Super was a little underwhelming, doing only slightly more damage than his main attack (increased in last update).
  • Bo: Health increased from 800 to 900. Bo is getting stronger! This health increase should bring him closer to becoming a ranged-tank.
  • Jessie: Main attack damage reduced from 160 to 140. Jessie was one of the strongest characters in high-trophy games.
  • Nita: Reload time increased from 1.0s to 1.25s. Nita was too quick!
  • Spike: Health decreased from 700 to 600. Spike was very strong in high-trophy games. He was a bit too much of a tank for the amount of damage he did.

Other Changes

  • Coin Boost now costs 20 gems (from 50) and lasts 7 days.
  • New Maps for Bounty and Smash & Grab
  • Changes to event rotation to include more Bounty (and new maps)

22/6/17 Balance Update

  • Mortis' dash range is decreased by 25%.
  • Bo reloads 13% faster.

20/6/17 Balance Update

Character Balance

  • Nita: Bear HP decreased to 1000 (from 1200), removed Bear health decay.
  • Jessie: Removed health decay from the turret.
  • Ricochet: Shoots one additional bullet with the main attack.
  • Dynamike: Increased main attack damage from 140 to 160.
  • Poco: Attack range reduced by 15%, Super goes over walls now, can heal allies behind walls.

Maps

  • Heist maps balance fixes, terrain changes. (Some maps favored the attacker too much.)
  • Showdown map Stormy Plains has a reduction in bushes.

Other

  • Event gold distribution changes - Overall max coin rewards lowered to give smoother progression to new players:
    • Event 1 max coin reward changed from 80 to 60 gold.
      • New event coin reward changed from 12 to 8. (First win changed from 12 to 8).
    • Event 2 not changed, still 40 gold.
      • New event coin reward changed from 12 to 8. (First win changed from 12 to 8).
    • Event 3 max coin reward changed from 12 to 16.
    • Event 4 max coin reward from 20 to 16.

Bug fixes

  • Adjusted Star Player calculation.
  • Fixed Heist matchmaking issue that caused players to end up on Defense too often.
  • Fixed a matchmaking issue causing more than the maximum amount of players to appear.
  • Fixed local Band leaderboard to display correct local data.
  • Bands can no longer have more than 50 members.
  • If a Band has more than 50 members, the leaderboard will only include the lowest 50 ranked members.

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